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Old May 25, 2006, 12:29 AM // 00:29   #1
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Recently, I have noticed that there are not many high-level players in some of the higher-level areas in Guild Wars. I also received a 10 day trial for World of Warcraft from a friend (no doubt trying to ruin my life). The core gameplay in WoW is, to me, a lot more fun than Guild Wars, but I still am not getting it because of the monthly fee. What I am saying is, to attract more players I believe GW needs to become a tiny bit more like WoW.
First, I suggest the ability to jump. while not very important to the gameplay, jumping provides a lot more feeling of freedom to the players.
Also, mounts would be a welcome addition. Again, mounts are not a necesity, but the "fun" potential is so amazing. Plus, mounts would be useful in a giant PvP arena.
One last thing that would be really cool is better PvP. I think a really HUGE arena would be cool where people from, say, the two factions in GW:F could all come together in this huge place and all have mighty clashes.
A few core changes to Guild Wars could make many people say, "Great Odin's Beard! Why am I paying #13 per month for World of Warcraft?!"

i just recently sent this in to PlayNC, and they told me to post it on some forums, so here you go. tell me what you think.
-smoke
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Old May 25, 2006, 01:03 AM // 01:03   #2
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Quote:
Originally Posted by wasmoke
Recently, I have noticed that there are not many high-level players in some of the higher-level areas in Guild Wars. I also received a 10 day trial for World of Warcraft from a friend (no doubt trying to ruin my life). The core gameplay in WoW is, to me, a lot more fun than Guild Wars, but I still am not getting it because of the monthly fee. What I am saying is, to attract more players I believe GW needs to become a tiny bit more like WoW.
No.


Quote:
Originally Posted by wasmoke
First, I suggest the ability to jump. while not very important to the gameplay, jumping provides a lot more feeling of freedom to the players.
The engine has awful z-axis support--just a fact of it, due to bandwidth constraints or whatever else. Also, there's simply no need for it. At all.

Quote:
Originally Posted by wasmoke
Also, mounts would be a welcome addition. Again, mounts are not a necesity, but the "fun" potential is so amazing. Plus, mounts would be useful in a giant PvP arena.
The maps tend to be far too small for mounts to be any real use, especially in Kaineng City. In an instanced game like this, mounts are just superfluous.

Quote:
Originally Posted by wasmoke
One last thing that would be really cool is better PvP. I think a really HUGE arena would be cool where people from, say, the two factions in GW:F could all come together in this huge place and all have mighty clashes.
Alliance Battles are pretty much the closest we'll come--the network setup doesn't really allow too many people in one instance at a time.
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Old May 25, 2006, 01:07 AM // 01:07   #3
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Quote:
Originally Posted by Kakumei
No.




The engine has awful z-axis support--just a fact of it, due to bandwidth constraints or whatever else. Also, there's simply no need for it. At all.



The maps tend to be far too small for mounts to be any real use, especially in Kaineng City. In an instanced game like this, mounts are just superfluous.



Alliance Battles are pretty much the closest we'll come--the network setup doesn't really allow too many people in one instance at a time.
Ditto.
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Old May 25, 2006, 02:14 AM // 02:14   #4
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I do not believe you all understand that none of my "improvements" are supposed to serve much useful purpose. they are more for the "immersion factor." What use is jumping in World of Warcraft? can jumping help evade attacks?
None, and no.
I would like to see mounts to encourage people to go out and explore the land, instead of "~~~LFR to **** paying 4K!!! by storage~~~"
i would personally love to go run around on a horse. of course, they would have to be rather large, so that attacks would still hit them if the player was going faster than on foot. it would have to be balanced so that people could not just ride their way all over and not get hurt. again, it is all about immersion.
Wroth Yakslapper runs around on a big yak; i think it would be cool to be able to do just that.

I just am tired of sitting in one area for 30 minutes trying to find a party,and having everyone else in my group leave because after 15 minutes we still havent found a tank and some healers. I think Guild Wars needs to have an influx of players to get some more in the high level areas. to do that, we need to find some way to make GW an alternative to WoW.

Last edited by wasmoke; May 25, 2006 at 02:31 AM // 02:31..
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Old May 25, 2006, 02:42 AM // 02:42   #5
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"due to bandwidth constraints" !!! so tell me, Kakumei, why can people in other MMOs jump? if it is so impossible, how can it work in WoW? as in that post right up there that I just wrote, it is useless in WoW also. jumping does nothing, as far as I can tell, to evade attacks or anything like that. you still get hit no matter what you do. the evasion is just a roll of the dice.

I think guild wars needs to be an alternative to WoW, not a clone. kind of like the Nintendo DS and Sony PSP. all the badasses go play their PSP (WoW), and all the people who want to have fun go play their DS (GW). that is how I see it anyway. (and please, nobody turn this into a PSP vs. DS rant or a WoW vs. GW rant. we have all heard whatever you have to say.)
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Old May 25, 2006, 03:27 AM // 03:27   #6
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Quote:
Originally Posted by wasmoke
I just am tired of sitting in one area for 30 minutes trying to find a party,and having everyone else in my group leave because after 15 minutes we still havent found a tank and some healers.
These handy little npcs with "[ 'type' henchman]" after their name stand around town for just this reason. You don't need to take a full party of them, some people like to play with others, but fleshing out a group with them because you can't find such-and-such is not a problem. More players will not change this.

Quote:
Originally Posted by wasmoke
"due to bandwidth constraints" !!! so tell me, Kakumei, why can people in other MMOs jump?
Quote:
Originally Posted by Kakumei
The engine has awful z-axis support--just a fact of it, due to bandwidth constraints or whatever else. Also, there's simply no need for it. At all.
Bolded for emphasis Notice that it is the horrible z-axis preventing jumping, not bandwidth.

Quote:
Originally Posted by wasmoke
I would like to see mounts to encourage people to go out and explore the land, instead of "~~~LFR to **** paying 4K!!! by storage~~~"
It would then be "LFR to *insert town name with mounts*!" Nothing changes, and even if you could buy a mount in pre-searing, what would the point be? Faster travel? Press "m". Quicker travel through a zone? Not unless you can avoid any and all fights. Cool looks? Doubtful, since you probably couldn't fight from your mount, and since most of guild wars is combat...

Quote:
Originally Posted by wasmoke
I think guild wars needs to be an alternative to WoW, not a clone
It already is.
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Old May 25, 2006, 04:58 AM // 04:58   #7
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Quote:
Originally Posted by wasmoke
"due to bandwidth constraints" !!! so tell me, Kakumei, why can people in other MMOs jump? if it is so impossible, how can it work in WoW? as in that post right up there that I just wrote, it is useless in WoW also. jumping does nothing, as far as I can tell, to evade attacks or anything like that. you still get hit no matter what you do. the evasion is just a roll of the dice.

I think guild wars needs to be an alternative to WoW, not a clone. kind of like the Nintendo DS and Sony PSP. all the badasses go play their PSP (WoW), and all the people who want to have fun go play their DS (GW). that is how I see it anyway. (and please, nobody turn this into a PSP vs. DS rant or a WoW vs. GW rant. we have all heard whatever you have to say.)
WoW is an MMO. GW is not, primarily due to its network structure. It's an entirely different game, and the two should not and can not be compared.

Edit: If they started changing Guild Wars to become more like World of Warcraft, I would stop playing.
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Old May 25, 2006, 06:08 AM // 06:08   #8
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Jumping in WoW is used to reach certain areas otherwize locked out... Not going to get too much into it but those that beta tested WoW know the few areas I mean... Not much to make of them except for one shortcut to a massive boss... That short cut was exploited so much during the beta, I have no idea if it still is, but I'm betting so. thats why it was put there... Plus Dupping has reached WoW... so now not only are you being charged out the butt for it with subscriptions, but its reverted into another disaster as Diablo 2 was before it... Duped gold, Duped Weapons, Duped Materials... Its as easy as 3 clicks and a save... I saw 4 or 5 people doing it recently at a friends place and saying see I knew that was going to happen... They never fixed a particular duping problem since the beta and never will. They don't care...

Quite the difference here at GW however.

Last edited by =HT=Ingram; May 25, 2006 at 06:13 AM // 06:13..
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Old May 25, 2006, 06:26 AM // 06:26   #9
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okay, you know what? forget it. im done with guild wars. one mention of somebody trying to make a recommendation to one aspect of a game, and all you poor people hear is "WoW" and simply go all to pieces. all you rocket scientologists make me a bit loopy. are you so opposed to change that a rough idea makes you curl up into a little ball and hide? i'm surprised that we aren't still using punch cards. WoW is a good game, yet you all refuse to admit it. GW is also a good game, yet you are opposed to any and all suggestions that could bring more people into the game. well, i think i will go play Fallout. anyone care to point out how Fallout obviously stole GW's idea of clicking someplace to travel there?
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Old May 30, 2006, 03:38 AM // 03:38   #10
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All I was meaning was that's what its used for in WoW. I dont see how jumping adds anything to GW at all. other then just something more to do... heck /jump works fine... Can you give a reason for it? at this point with the exploration system the way it is I just don't see the reason for it. But just adding it when it really doesn't do anything was all I meant... I don't see why it would be there is all...

Can you give a specific example to have a jump that would benefit the engine? I just don't see it at this point. other then maybe the ability to jump down cliffs or something as a short cut in a mission. but then that makes the missions way way too easy doesn't it? IDK.

And As far as sayiong GW is an original and should not emulate others. well that too is not entirely true. In all reality Phantasy Star Online chapters 1 and 2 were very much the COMRPG Instance based PvP and Multiplay PvE Town (station) based model... and A good 5 years ahead of GW, and for that matter 2 years ahead of any MMORPG business model.

Yes GW was the first to be considered an overwhelming success however by not charging subscriptions and not being locked to easily outdated console based services by being offered as a PC game.

Maybe I should not have got into another Anti WoW rant. and for that I'm sorry... I have just been having a real hard time with it for a while now, and seeing it deteriorating into another Diablo 2 fiasco has me scared to all hell that GW will be next...
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Old May 30, 2006, 04:55 AM // 04:55   #11
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yea know what i waas one of the people who said that jumping should have been in guild wars in beta. i belaeve that one of the devs reget not putting in jumping in gw.
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Old May 30, 2006, 06:06 AM // 06:06   #12
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Jumping = WoW (because WoW invented it)

Seriously people.. WoW isn't the only game that invented jumping and its not the worst idea that are on these boards. It IS fun to jump and it doesn't bite! wasmoke, don't look for support for idea's here on the boards at guildwarsguru.com, it's likely to get trashed before it has a chance to make people think for 20 seconds or more. Sorry to let you down, but just because the developers flaunt that they used to work for WoW doesn't mean that they may have copied some idea's from that game (does it?). It seems very hard for the community to digest the thought that it's possible that the gameplay mechanics of GW are largely based on WoW play.

Just to protect myself from the childish nature of some posts, NO, I never played WoW
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Old May 30, 2006, 09:12 AM // 09:12   #13
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Hey wasmoke.

Firstly, I'm pretty sure putting in horseback riding, jumping and the like is not even technically possible as the game engine has already been built with no z-axis.

Secondly, this has been discussed many times (with the usual references to WoW as if that was the only MMORPG out there). Here's a thread, and here's another, and another. It's also listed in the Index of Ideas stickied at the top.

Please make use of the search function at the top of the screen before you post.

Finally, the next time you make a thread, could you please use a more descriptive title?

Cheers
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